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“The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.”
Tim Sweeney (@TimSweeneyEpic)
Tim Sweeney CEO, Epic Games Epic Games Developer/publisher of the delayed shooter Disney IP partner and investor Jason Schreier Bloomberg reporter
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Peak 139 pieces in two hours at Oct 12, 3 PM; 477 pieces over 5 days (79 articles · 57 posts · 341 comments)
Oct 11, 7 PM — 1 piece · 1 post — Mastodon 1 Oct 11, 9 PM — quiet Oct 11, 11 PM — quiet Oct 12, 1 AM — quiet Oct 12, 3 AM — quiet Oct 12, 5 AM — quiet Oct 12, 7 AM — quiet Oct 12, 9 AM — quiet Oct 12, 11 AM — quiet Oct 12, 1 PM — 136 pieces · 15 articles · 12 posts · 109 comments — Bluesky 114, Google News 10, Newswires 5, +4 more Oct 12, 3 PM — 139 pieces · 40 articles · 13 posts · 86 comments — Bluesky 47, Newswires 37, Reddit 35, +4 more Oct 12, 5 PM — 42 pieces · 1 article · 6 posts · 35 comments — Bluesky 33, Hacker News 5, Mastodon 3, +1 more Oct 12, 7 PM — 41 pieces · 1 article · 6 posts · 34 comments — Reddit 23, Bluesky 13, Mastodon 2, +3 more Oct 12, 9 PM — 17 pieces · 2 posts · 15 comments — Reddit 11, Bluesky 5, Mastodon 1 Oct 12, 11 PM — 3 pieces · 2 articles · 1 comment — Newswires 2, Bluesky 1 Oct 13, 1 AM — 2 pieces · 1 post · 1 comment — Hacker News 1, Bluesky 1 Oct 13, 3 AM — 21 pieces · 1 post · 20 comments — Reddit 20, Bluesky 1 Oct 13, 5 AM — 16 pieces · 8 articles · 2 posts · 6 comments — Google News 6, Bluesky 6, Newswires 2, +2 more Oct 13, 7 AM — 16 pieces · 3 articles · 1 post · 12 comments — Reddit 10, Newswires 2, Bluesky 2, +2 more Oct 13, 9 AM — 10 pieces · 3 articles · 3 posts · 4 comments — Bluesky 5, Mastodon 2, Reddit 1, +2 more Oct 13, 11 AM — 2 pieces · 1 article · 1 comment — Bluesky 1, Newswires 1 Oct 13, 1 PM — 8 pieces · 2 posts · 6 comments — Reddit 5, Bluesky 3 Oct 13, 3 PM — 6 pieces · 1 article · 2 posts · 3 comments — Bluesky 3, Reddit 2, Google News 1 Oct 13, 5 PM — 1 piece · 1 post — Bluesky 1 Oct 13, 7 PM — 2 pieces · 2 comments — Bluesky 2 Oct 13, 9 PM — quiet Oct 13, 11 PM — 1 piece · 1 post — Bluesky 1 Oct 14, 1 AM — quiet Oct 14, 3 AM — 1 piece · 1 article — Newswires 1 Oct 14, 5 AM — quiet Oct 14, 7 AM — 1 piece · 1 post — Mastodon 1 Oct 14, 9 AM — 4 pieces · 3 articles · 1 post — Newswires 2, Mastodon 1, Google News 1 Oct 14, 11 AM — 1 piece · 1 post — Bluesky 1 Oct 14, 1 PM — 1 piece · 1 comment — Reddit 1 Oct 14, 3 PM — quiet Oct 14, 5 PM — quiet Oct 14, 7 PM — 1 piece · 1 comment — Bluesky 1 Oct 14, 9 PM — quiet Oct 14, 11 PM — quiet Yesterday, 1 AM — 1 piece · 1 comment — Bluesky 1 Yesterday, 3 AM — quiet Yesterday, 5 AM — 1 piece · 1 comment — Reddit 1 Yesterday, 7 AM — quiet Yesterday, 9 AM — quiet Yesterday, 11 AM — quiet Yesterday, 1 PM — quiet Yesterday, 3 PM — quiet Yesterday, 5 PM — quiet Yesterday, 7 PM — quiet Yesterday, 9 PM — quiet Yesterday, 11 PM — quiet Today, 1 AM — 1 piece · 1 comment — Reddit 1 Today, 3 AM — quiet Today, 5 AM — quiet Today, 7 AM — quiet Today, 9 AM — 1 piece · 1 comment — Reddit 1 Today, 11 AM — quiet Today, 1 PM — quiet Today, 3 PM — quiet
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What people said 1 voice · verbatim
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We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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