Dan Houser admits Max Payne 3 failed to hit the mark
1Yesterday 9:15 AM · 1d ago · 6 articles · 2 sources · development 1 of 4
In an IGN interview, Houser discusses his work on Max Payne 3, acknowledging that despite enjoying the creative process, the game missed its mark with audiences and underperformed commercially. He reflects on the tonal shift from Remedy's noir-influenced originals to Rockstar's high-octane, colorful approach.
IGN
“I got that completely wrong… I failed. My bit was not a success.”
Dan Houser
Dan HouserRockstar co-founder, former VP, Max Payne 3 writerSam LakeRemedy creative director, Max Payne 1 & 2 writerRemedy EntertainmentDeveloper of original Max Payne gamesRockstar GamesPublisher and developer of Max Payne 3
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