Players note rapid sales milestone compared to predecessor
1 Yesterday 1:23 PM · 13h ago · 4 posts · 2 comments · 3 sources · development 1 of 1
Commenters highlight that reaching 1 million in three weeks is faster than Alchemy of Worlds, which took two months to hit the milestone, even as AW2 went on to reach 3 million without a Steam release.
“AW2 took two months to hit 1 million, and that hit 3 million recently even without a steam release. Getting to this milestone in three weeks is huge”
ObiOneKenobaeRemedy Entertainment Developer
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What people said 6 voices · verbatim
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I don't play melee combat games so I started Resonant with some trepidation. Loved Control and did fine with it but initially struggled with Resonant. I get into combat with melee and I go monkey-brained and devolve to button mashing. However partly that was on me because I didn't understand the core mechanics (unlock as many primary, secondary…
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I loved control. Resonant’s combat never clicked with me. I’ve had to run incoming damage at 50% most of the time. Sometimes I drop it to 1% if I’m having a hard time. I’ve found myself bumping outgoing damage to 500% more and more often just to get past combat encounters faster that I wasn’t interested in spending time on. Maybe if I loved the…
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AW2 took two months to hit 1 million, and that hit 3 million recently even without a steam release. Getting to this milestone in three weeks is huge, and today's physical release should give it another boost.
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I was debating on playing it but might get it when it’s on sale for Black Friday. There is too many games with Dawnwalker and Onimusha that released with Wolverine in September.
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That's a but much, no? I'm not sure you're engaging with media in good faith if you insist that your relatively obtuse and insecure reading is the focus.
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By modern, you mean any card produced 2018 or later, which was 5 years old. Or any AMD card produced 2020 or later.
All 1 developments of Control: Resonant hits 1 million copies sold in three weeks →
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