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CultureActive · 14h

Control: Resonant hits 1 million copies sold in three weeks

Remedy Entertainment's supernatural action RPG reaches sales milestone ahead of physical edition launch.

What to know

  • Control: Resonant exceeded 1 million copies sold three weeks after its September 24 digital launch across PlayStation 5, Xbox Series, and PC.
  • Physical editions launched on October 15, which may drive additional sales momentum.
  • The milestone pace appears to exceed the predecessor game's early sales trajectory.

Remedy Entertainment Developer

Control: Resonant hits 1 million copies sold in three weeks
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How it unfolded 1 development · click the chart to see its coverage postscomments

Peak 3 pieces in one half hour at Yesterday, 12 PM; 10 pieces over 15 hours (4 posts · 6 comments) Yesterday, 11:35 AM — 1 piece · 1 post — Bluesky 1Yesterday, 12:05 PM — 3 pieces · 3 posts — Mastodon 2, Reddit 1Yesterday, 12:35 PM — quietYesterday, 1:05 PM — 2 pieces · 2 comments — Reddit 2Yesterday, 1:35 PM — quietYesterday, 2:05 PM — quietYesterday, 2:35 PM — quietYesterday, 3:05 PM — quietYesterday, 3:35 PM — quietYesterday, 4:05 PM — 2 pieces · 2 comments — Reddit 2Yesterday, 4:35 PM — quietYesterday, 5:05 PM — quietYesterday, 5:35 PM — quietYesterday, 6:05 PM — quietYesterday, 6:35 PM — quietYesterday, 7:05 PM — 1 piece · 1 comment — Reddit 1Yesterday, 7:35 PM — quietYesterday, 8:05 PM — quietYesterday, 8:35 PM — quietYesterday, 9:05 PM — quietYesterday, 9:35 PM — quietYesterday, 10:05 PM — quietYesterday, 10:35 PM — quietYesterday, 11:05 PM — quietYesterday, 11:35 PM — quietToday, 12:05 AM — quietToday, 12:35 AM — quietToday, 1:05 AM — quietToday, 1:35 AM — 1 piece · 1 comment — Reddit 1Today, 2:05 AM — quiet 1
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  1. 1

    Players note rapid sales milestone compared to predecessor

    Commenters highlight that reaching 1 million in three weeks is faster than Alchemy of Worlds, which took two months to hit the milestone, even as AW2 went on to reach 3 million without a Steam release.

    “AW2 took two months to hit 1 million, and that hit 3 million recently even without a steam release. Getting to this milestone in three weeks is huge…”
    — ObiOneKenobae
    • I don't play melee combat games so I started Resonant with some trepidation. Loved Control and did fine with it but initially struggled with Resonant. I get into combat with melee and I go monkey-brained and devolve to button mashing. However partly that was on me because I didn't understand the core mechanics (unlock as many primary, secondary…

      Agrippa911r/gaming7h agoview on r/gaming ↗
    2 more of the top 3 · 6 posts in this stretch
    • I loved control. Resonant’s combat never clicked with me. I’ve had to run incoming damage at 50% most of the time. Sometimes I drop it to 1% if I’m having a hard time. I’ve found myself bumping outgoing damage to 500% more and more often just to get past combat encounters faster that I wasn’t interested in spending time on. Maybe if I loved the…

      guspazr/gaming50m agoview on r/gaming ↗
    • AW2 took two months to hit 1 million, and that hit 3 million recently even without a steam release. Getting to this milestone in three weeks is huge, and today's physical release should give it another boost.

      ObiOneKenobaer/gaming13h agoview on r/gaming ↗
    all of them →
  2. background

    Control: Resonant reaches 1 million copies sold; physical edition launches — Remedy Entertainment announced that total sales for Control: Resonant have surpassed 1 million units. Physical editions launched today, three weeks after the digital debut.

  3. background

    Control: Resonant launches digitally across major platforms — Remedy Entertainment released Control: Resonant digitally for PlayStation 5, Xbox Series, and PC via Steam and Epic Games Store, beginning the game's commercial run.

What people are saying 3 voices from 1 site · best of 6 · verbatim